The current public understanding of this being the soft release of the Source 2 engine is that every file that would share a name with source is marked as '...2' such as 'engine2.dll', 'vconsole2.exe', etc.
Reddit user /u/darkmio said that when you open a map in Hammer, the map editor for Dota 2, it asks for .vmap files, which is the alternative to '.vmf (Source 1.0)' files.
There is a new Key-Value format that is type safe that looks like this:
The engine supposedly calls these 'Scheme Files', written by CSchemaTextWriter. This script allows different .dlls to load and render different assets. This is different from Source 1, because there were a large number of things in the engine libraries, which indicates that there would be a significant amount of engine work to split the messy constructs out of the engine and into their own libraries.
Notice 'source2' in the path
And if you look at the Hammer Map Editor, you can see just how powerful it is. However, the PC requirements are pretty high compared to the normal map editors. You'll need a 64-bit version of Windows, a Direct3D 11 compatible GPU, and you'll need to opt into the Steam Client Beta. If your PC fulfills all of these requirements, then you can use the Hammer client to create new maps to your liking, and uploading them onto steam for other players to try.
I, for one am looking forward to what kinds of spectacular maps will be created here, as well as the old maps of Starcraft and Warcraft being recreated. So... who's up for some footman frenzy?
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